Use UnionSelection to get all entities/objects that belong to at least one of the input selections. Use IntersectionSelection to get all entities/objects that belong to all input selections. Use DifferenceSelection to get all entities/objects that belong some of the add selections, but do not belong to any of the subtract selections. Use ComplementSelection to get all entities/objects of the given dimension that do not belong to any input selection.
on | off on | off
on | off If the level is not Object, the allowed values are on | off. If the level is Object, the allowed values are all | obj | dom | bnd | edg | pnt | off. If the level is not Object, the default value is on. If the level is Object, the default value is all in a component’s geometry, obj in a part, and dom in a work plane’s Plane Geometry. Show selection in physics, materials, and so on; in part instances; or in 3D from a plane geometry. obj is not available in a component’s geometry. See Selections of Geometric Entities for general information about selections.