Once a geometry node is added, it is inserted in the sequence after the current node. To indicate the current node, it displays with a quadratic frame around its icon. When you have added a node, it becomes the current node, but COMSOL Multiphysics
does not build it automatically. If you select a node and build it, this node becomes current. The frame is green (

) to show that the current node is built. If the current node needs to be rebuilt, the frame is yellow (

). See
Dynamic Nodes in the Model Builder for examples that show these icon additions for visual feedback about a node’s status.
To add a node after an existing node, first select the existing node and then click Build Selected (

), or right-click the existing node and select
Build Selected. The selected node then becomes current. Then add the new node.
To edit a node, select it in the model tree and make changes in the Settings window. Nodes that you have edited display with an asterisk (*) at the upper-right corner of their icons in the
Model Builder window. Nodes that depend on the edited node display with a yellow triangle at the lower-right corner of the node’s icon to indicate that they need to be rebuilt. To see the result of your edits in the
Graphics window, you need to build the node. You can do this in two ways:
In some situations, COMSOL Multiphysics builds geometry nodes directly, such as when you:
If you use the Delete button to delete objects, COMSOL Multiphysics
deletes the selected objects that correspond to primitive features by deleting their nodes from the geometry sequence. If you delete objects that do not correspond to primitive features or if you delete geometric entities, a
Delete Entities node appears in the sequence.