To unite the geometry, COMSOL Multiphysics evaluates the geometry sequence from the top down. The final node in the geometry sequence (before any virtual operations, if present), the
Form Union/Assembly node, determines how to form the geometry that is used for meshing and analysis (possibly after also applying virtual operations). There are two methods to form the geometry, which also determine the name of the node:
Form Union or
Form Assembly (

). There are some differences and aspects to consider when choosing a method:
The Form Union/Assembly node (

) ends each geometry sequence in 1D. In 2D and 3D, it is possible to add virtual operation nodes, some partitioning nodes, and selection nodes after that node. In the Model Tree, its label is
Form Union or
Form Assembly depending on its settings. By default, it unites all geometry objects into a single geometry object (this is the
Form Union variant). You cannot delete or disable the
Form Union/Assembly node. When you leave the geometry sequence to define materials or physics nodes, the
Messages window provides information about the method (forming a union or an assembly) and about the number of geometric entities (domain, boundaries, and so on) in the geometry.
The default method, Form a union, forms a union of all geometry objects. Select
Form an assembly from the
Action list if you do not want the geometry objects to be united. The program then forms the geometry by collecting the objects in an
assembly object. If you form an assembly, select the
Create imprints check box to get imprints of the geometry objects that touch each other. An imprint of a usually smaller object’s boundary on an adjacent larger object’s boundary inserts points on the boundary in 2D and creates edges on the boundary in 3D. Creating imprints can be useful when you need identical matching meshes on both objects’ boundaries or when you want to split the larger boundary so that it contains a segment or area that matches the smaller boundary. Select the
Create pairs check box (selected by default) to generate pairs corresponding to the objects that touch each other. Select the
Split disconnected pairs check box to generate one pair for each connected set of boundaries. Clear the
Split disconnected pairs check box to generate one pair for each pair of objects that touch each other. From the
Pair type list, select
Identity pair (the default) to generate identity pairs, which makes it possible to connect the physics fields across the objects’ boundaries, or
Contact pair to generate contact pairs. Contact pairs are only useful for contact modeling in structural mechanics and require a license for the Structural Mechanics Module or the MEMS Module.
You can change the settings for the Repair tolerance list if you experience problems with the Form Union/Assembly operation.