To create a helix (coil) with a circular cross section, on the Geometry toolbar click
Helix (

). You can also right-click the
Geometry node to add this node from the context menu. Then enter the properties of the helix using the sections in the
Settings window.
From the Type list, select
Solid (the default) to create a solid helix, or select
Surface to create a hollow helix that consists of surfaces only.
The Number of turns field contains a positive number. The default value is 3 turns.
Select Right handed or
Left handed from the
Chirality list. The
chirality or handedness of the helix can be either right handed (the default) or left handed. For a right handed helix, a clockwise screwing motion moves the helix away from the observer; for a left handed helix, a clockwise screwing motion moves it toward the observer.
From the End caps list, select an option to create the end caps of the helix:
The Parallel to axis and
Perpendicular to axis options modify the helix in the vicinity of the end caps. They only give a valid geometry if the axial pitch is relatively small or large, respectively.
By default, the Twist compensation check box is selected, which prevents the twisting that would otherwise occur due to nonzero torsion for curves that do not belong to a fixed plane. Twist compensation rotates the base circle during the sweep along the helix curve by an amount equal to the integral of the curve torsion.
From the Geometry representation list, select
Spline (the default) to represent the helix using splines, or
Bézier, to represent the helix using Bézier curves. The difference is that using Bézier curves, the intersections between the surfaces that form the helix are visible edges, whereas they are hidden when using splines.
The value in the Relative tolerance field is a relative tolerance that controls the accuracy of the geometric representation of the helix. The geometric representation is an approximation, which is necessary because it is not possible to exactly represent a helix using NURBS (nonuniform rational basis splines). The default value is 10
−4 (or 0.01%).
Select the Resulting objects selection check box to create predefined selections (for all levels — objects, domains, boundaries, edges, and points — that are applicable) in subsequent nodes in the geometry sequence. To also make all or one of the types of resulting entities (domains, boundaries, edges, and points) that the helix consists of available as selections in all applicable selection lists (in physics and materials settings, for example), choose an option from the
Show in physics (
Show in instances if in a geometry part) list:
All levels,
Domain selection,
Boundary selection,
Edge selection, or
Point selection. The default is
Domain selection, which is suitable for use with materials and physics defined in domains. For use with a boundary condition, for example, choose
Boundary selection. These selections do not appear as separate selection nodes in the model tree. Select
Off to not make any selection available outside of the geometry sequence.