This section describes the available geometry operations (Work Plane Operations, Boolean and Partition Operations, Transform Operations, Conversion Operations, Other Geometry Operations, and Programming). The features in Table 7-2, Table 7-3, Table 7-4, Table 7-5, and Table 7-6,are also available as buttons on The Geometry Toolbar.
See Virtual Geometry and Mesh Control Operations for examples of how to use virtual geometry operations to remove a short edge and to ignore and collapse edges to prepare the geometry for efficient meshing. You can use several of these operations to also control the mesh.
Table 7-2: Work plane related Operations for 3D models Use Boolean and Partition operations to create a composite geometry object by forming unions, set differences, and set intersections — and combinations of those operations — of existing geometry objects.
Table 7-3: Boolean and Partition Operations You can use the transforms to create rectangular and linear arrays of identical geometry objects and to move, rotate, mirror, and scale geometry objects. Mirroring, moving, rotating, and scaling are affine transformations applied to geometry objects. All transforms are available in all space dimensions, except Rotate, which is not applicable for 1D geometries.
Table 7-4: Geometry Transform Operations
Table 7-5: Geometry Conversion Operations
Table 7-6: Other Geometry Operations
Table 7-7: Parts
Table 7-8: Programming and Logical Operations