The mesh generator discretizes the domains into triangular or
quadrilateral mesh elements. If the boundary is curved, these elements represent an approximation of the original geometry. The sides of the triangles and quadrilaterals are called
mesh edges, and their corners are
mesh vertices. A mesh edge must not contain mesh vertices in its interior.
The mesh generator discretizes the domains into tetrahedral,
hexahedral,
prism, or
pyramid mesh elements whose faces, edges, and corners are called
mesh faces,
mesh edges, and
mesh vertices, respectively.
Create a Boundary Layers mesh in 3D for a geometry with sharp edges.