Add a Mapped node (

) to create a structured quadrilateral mesh on boundaries in 3D and domains in 2D. You can control the number, size, and distribution of elements using
Size (only the Maximum element size parameter is used) and
Distribution subnodes.
Select the Smooth across removed control entities check box to smooth the transition in element size across removed control entities. You can specify the number of smoothing iterations in the
Number of iterations field. In the
Maximum element depth to process field you can specify the maximum element depth, from the boundary layer interface, for the mesh points to be smoothed.
In 3D, you can choose between two different interpolation methods in the Interpolation method list. This specifies how the mapped meshing operation determines the positions of the interior mesh points. If you select
Transfinite in 2D, the positions of the interior mesh points are determined by transfinite interpolation in the 2D parameter space of the corresponding surface, and if you select
Transfinite in 3D, transfinite interpolation is done in 3D to determine these positions. Select
Auto to let the mapped meshing operation determine a suitable interpolation method automatically.
Select the Adjust evenly distributed edge mesh check box to allow the mapped mesher to automatically adjust the mesh on edges that are not already meshed and where no explicit distribution is applied.