Light sources are the
Directional Light,
Point Light,
Spotlight, or
Headlight nodes.
Light attributes are the scene light components, which include diffuse, specular, and ambient light (see
Figure 6-17). Combined, these attribute and source settings enable the software to render the 3D model to look realistic.
Think of Scene light as being comprised of ambient light, the base amount of light, plus specular light to add depth to curves and diffuse light to soften the lighting and add contrast. See
Figure 6-17 for examples of the attributes:
Apply the different sources of light (Directional Light,
Point Light,
Spotlight, or
Headlight nodes) to further enhance how the geometry displays.
Each light source has a unique light marker displayed in the Graphics window. Figure 6-19 shows three directional light settings and markers displayed in the Graphics window. The light markers are placed at the user-defined
x,
y, and
z coordinates and are used to adjust the light and specular intensities on the object. You can show or hide the markers and change the color. The color of the marker corresponds to the light hitting the object. A wireframe around a light marker indicates that its node is selected in the Model Builder. When adjusting the light intensity, the light marker changes in length as the corresponding intensity is changed on the object. When adjusting the spread angle for a spotlight, the arrow increases and decreases in width as the angle value increases and decreases.
