To extrude planar objects into 3D objects, on the Geometry toolbar click
Extrude (

). You can also right-click the
Geometry or a
Work Plane feature to add this from the context menu. Then enter the properties of the extrude operation.
From the Extrude from list, select
Faces to extrude planar faces from the 3D geometry. Select the faces that you want to extrude in the Graphics window. They appear in the
Input faces list. All selected faces must lie in the same plane. Alternatively, from the
Extrude from list, select
Work plane to extrude objects from a work plane. In the
Work plane list, select the work plane to extrude from. Select the objects that you want to extrude in the Graphics window. They appear in the
Input objects list.
Select the Unite with input objects check box to unite the input objects with the extruded objects. Clear the
Unite with input objects check box to keep the extruded objects separate from the input objects.
Click the Active button to toggle between turning ON and OFF the
Input objects selections.
Select the Resulting objects selection check box to create predefined selections (for all levels — objects, domains, boundaries, edges, and points — that are applicable) in subsequent nodes in the geometry sequence. To also make all or one of the types of resulting entities (domains, boundaries, edges, and points) that the resulting objects consist of available as selections in all applicable selection lists (in physics and materials settings, for example), choose an option from the
Show in physics (
Show in instances if in a geometry part) list:
All levels,
Domain selection,
Boundary selection,
Edge selection, or
Point selection. The default is
Domain selection, which is suitable for use with materials and physics defined in domains. For use with a boundary condition, for example, choose
Boundary selection. These selections do not appear as separate selection nodes in the model tree. Select
Off to not make any selection available outside of the geometry sequence.